Divinity: Original Sin 2 - Battlemage Class Guide (Tips & Tricks)
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Spread Your Wings (2 Polymorph): Allows you to fly nearby points. Keep in mind that if you try to fly over death fog (and aren’t Undead) you might still wind up dying. Good for movement, but cannot use Spider Legs at the same t
Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam
On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman
Xhaxh’s Staff of Parasitic Decay (Poison Staff): a possible reward for slaying Xhaxh during the quest A Taste of Freedom , started inside Mordus’ basement in Reaper’s Coast. Boosts Memory and Necroman
Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe
Few mechanics are as helpful as Divinity: Original Sin 2's toggleable tooltips. Too often, RPGs rely on players finding lootable containers without guidance. While an organic way to go about adventuring, players are all but guaranteed to miss powerful treasures, curious secrets, and important quest it
As noted before, Strength should be your primary attribute. Every few levels defer a bit to Memory for more skill slots, Wits to improve crit rate and initiative, or SLG game Strategy Constitution to meet shield requirements. Note that each point in Polymorph will also give an extra attribute point to spend. Warfare will increase your raw Physical attacks. You should also grab whatever combat abilities to meet skill requirements, like Scoundrel and Necroman
The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements la
For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi
Spider Legs (2 Polymorph): Fire off webs that prevent enemies from moving and grants you Haste if you step in them. The webs can also spread fire already laid out by yourself or an ally. A great control ability, but cannot be used at the same time as Spread Your Wi
The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju
Whenever someone uses a Source Skill, you have a 1/5 chance of gaining Source; it requires being level 6. This talent is best used once your party can hold three Source Points, likely near the end of Reaper’s Coast around level 15 or 16. The party should have some kind of synergy when using Source Skills of the same damage type, like Arrow Storm and Grasp of the Starved, which are both physical attacks. Greedy Soul is less useful for reactionary and healing Source powers you might not use as of
For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targ
Because Divine Talents are off during character creation, players will normally have to wait until level 3 for their first Gift Bag talent. However, this can be bypassed by not spending your first talent point, and then distribute it once in the campaign. You can also turn on the Fort Joy Magic Mirror Gift Bag and rush to the arena in order to retr
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